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dc.contributor.authorSeck Tuoh Mora, Juan Carlosen_US
dc.date.accessioned2013-11-04T22:00:49Z
dc.date.available2013-11-04T22:00:49Z
dc.date.issued2007en_US
dc.identifier.citationJuárez, G. McIntosh, H Seck Tuoh, J.C. Vergara, Ses
dc.identifier.urihttps://repository.uaeh.edu.mx/bitstream/handle/123456789/8005
dc.description.abstractThe one-dimensional cellular automaton Rule 110 shows a very ample and diversified glider dynamics. The huge number of collision-based reactions presented in its evolution space are useful to implement some specific (conventional and unconventional) computable process, hence Rule 110 may be used to implement any desired simulation. Therefore there is necessity of defining some interesting objects as: solitons, eaters, black holes, flip-flops, fuses and more. For example, this work explains the construction of meta-gliders; for these constructions, we specify a regular language in Rule 110 to code in detail initial conditions with a required behavior. The paper depicts as well several experimental collision-based constructions.es
dc.languageesen_US
dc.subjectAutomatización y Optimización de Sistemas Industriales Autómatas Celulareses
dc.titleRule 110 Objects and Other Collision-Based Constructionses
dc.typeArticleen_US


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