Interactive video game for teaching basic arithmetic, as an educational tool at the primary level
Abstract
Nowadays, it is difficult for many children to be interested in maths, which is why in some cases they do not make an effort to reinforce their knowledge acquired in the classroom, since it may seem boring to them or it does not attract their attention, in addition to this Teachers are not sure that students are reviewing what they have learned. This project aims to help students reinforce their knowledge through a 3D video game in which they will be able to solve operations such as: addition, subtraction, multiplication and division, in addition to being connected to a digital platform in which teachers will be able to observe the score obtained from each student.
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References
Eduardo B.E, EL UNIVERSAL (2016), Recuperado de: https://www.eluniversal.com.mx/entrada-de-opinion/articulo/eduardo-backhoff-escudero/nacion/2016/12/7/resultados-de-mexico-en-pisa/
INEE, Resultados Planea 2015, INEE, Recuperado de: https://www.inee.edu.mx/evaluaciones/planea/resultados-planea-2015/
Kafai, Y., C. Heeter, J. Denner, and J. Y. Sun (eds.) (2008). Beyond Barbie & Mortal Kombat: New Perspectives on Gender and Gaming
Klopfer, E. & R. Purushotma (2012). Using Simulations as a Starting Point for Constructing Meaningful Learning Games. In J. Fromme and A. Unger (eds.), Computer Games and New Media Cultures: A Handbook of Digital Games Studies.
Kafai, Y., C. Heeter, J. Denner, and J. Y. Sun (eds.) (2008). Beyond Barbie & Mortal Kombat: New Perspectives on Gender and Gaming.
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