Quizlet, Quizizz, Kahoot & Lyricstraining: digital ludic learning
Abstract
Technology promotes the learning teaching process and motivates learners in that process. The vast range of open educational resources found online are powerful tools, however it is essential to discriminate content, pedagogical, and technological knowledge based on the TPACK to develop interactive digital material. Four open educational resources are proposed with ludic foundations that support the acquisition of a second language.
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References
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